Intel HD Graphics issues with post processing
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Description
**Describe the bug**
While trying to run an OpenGL filament app on a laptop, I noticed I couldn't get the postprocess to work without MSAA 2x (pixels are rendered black in 1x).
By using the released samples, I could reproduce an issue that is probably related: disabling bloom breaks the rendering unless I enable the MSAA4X checkbox.
**To Reproduce**
Steps to reproduce the behavior:
- On a HD Graphics 520 gpu, run "material_sandbox -a opengl cube.obj"
- uncheck the "bloom" checkbox, notice the cube disappears
- check the MSAA4x checkbox, notice the cube reappears
The cube.obj file comes from https://github.com/google/filament/blob/main/assets/models/cube/cube.obj
**Screenshots**
https://user-images.githubusercontent.com/11277063/211883185-dd4ae530-f049-4c31-93ce-4c7fa941db6f.mp4
**Desktop (please complete the following information):**
- OS: Windows 10
- GPU: Intel(R) HD Graphics 520
- Backend: OpenGL
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