Scissor not correct with dynamic resolution
Open
- Dominant language
- C++
- Stars
- 20.5k
- Forks
- 2.3k
- Avg merge
- 2d 16h
- Merged PRs (30d)
- 74
Description
I am seeing weird behaviour with `setScissor` when turning on dynamic resolution (on Android). It looks like the left/bottom positions are interpreted according to the full resolution. So as the resolution is lowered in successive frames, the left/bottom of the scissor rectangle moves towards the right and up. As soon as I switch dynamic resolution off and render a frame with full resolution, the left/bottom jump back to the correct position.
Contributor guide
Assessment
This issue has not been assessed yet.