How to preserve sub objects unity ?
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Description
Hey,
I'm using metadata in my .obj file with "o object name" to separate different objets in the mesh. The thing is that when I use draco for compression and decompression, I can still have my sub objects but they are totally splitted as this :
o object1
. . .
. . .
o object2
. . .
o object1
. . .
I understand that not using the sequential encoding, I'm not preserving the faces order but as my sub objects are separated, I don't understand why draco won't compress every faces of my first sub object which should be linked together before moving on the second object.
Is there a way to keep every faces of a sub object together ?
Thanks.
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