GltfDecoderTest.ThreeMeshesOneNoMaterialMesh fails on Windows in Release mode MSVC builds.
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bug
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- C++
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Description
Disabling optimizations in draco_io prevents the failure, but that's not a viable fix. It appears that there is something wrong in the code there that's causing MSVC to generate bad code in optimized builds.
This impacts only DRACO_TRANSCODER_SUPPORTED enabled builds on the Windows platform using MSVC to build Draco in release configurations. This issue does not reproduce when using the mingw gcc/g++ compilers.
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