Decode vertex attributes to interleaved buffer
Open
Feature Request
- Dominant language
- C++
- Stars
- 7.5k
- Forks
- 1.1k
- Avg merge
- 47m
- Merged PRs (30d)
- 1
Description
Hi,
I am using the `draco_decoder_gltf.js` to decode a draco encoded gltf file. Originally the meshes' vertex attributes were stored interleaved. However I am uncertain on how to retrieve the interleaved buffer, as using the decoder seems to only allow me to retrieve each attribute separately into separate buffer. I could of course interleave them manually after retrieving, but that adds extra costly allocation which I want to circumvent if possible. Any ideas that can help me out?
Contributor guide
Assessment
This issue has not been assessed yet.