google / google/draco

There are some bugs with normal and whether draco supports lossless coding

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#766 1 comment 0 reactions 1 assignee Claimed by @igorvytyaz View on GitHub
bug question
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Description

Hi, I'm using Draco to compress an OBj file that contains texture coordinates and normals. I want a lossless result, so I'm going to set all qp's to 0. But when I decoded it, I found that all normals in the decoded OBj file were exactly the same. There must be something wrong with this.
By the way, I set cl to 10. Did that make a difference with cl 7(defalut)? And whether it only affects attributes compression or connectivity compression as well.
Thanks!
![data](https://user-images.githubusercontent.com/72381393/141219148-ccf798d8-bbdc-4220-bf7a-b5f5e5a0b944.png)

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