Games should reconnect if the connection is lost.
Open
enhancement
- Dominant language
- Haskell
- Stars
- 1.3k
- Forks
- 201
- PR merge metrics
- No merged PRs in 30d
Description
When a player disconnects, it would be ideal to not terminate the game right away. Instead, the remaining players can keep playing with no new events from that player.
In fact, it would be even better if the server kept event history for a couple minutes, just in case that player reconnects, and have the driver code attempt to reconnect when the connection is lost. This would help in cases where the client changed networks or experienced a temporary interruption.
Contributor guide
Assessment
This issue has not been assessed yet.