[glTF] Support nodes with matrix transformation
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- C++
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Description
"A node MAY have either a matrix or any combination of translation/rotation/scale (TRS) properties." (https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#reference-node)
Currently, only TRS properties are implemented. This means that several models render the meshes at the wrong positions
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