google / google/bigwheels

[glTF] Support nodes with matrix transformation

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#614 0 comments 0 reactions 1 assignee Claimed by @footballhead View on GitHub
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C++
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Description

"A node MAY have either a matrix or any combination of translation/rotation/scale (TRS) properties." (https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#reference-node)

Currently, only TRS properties are implemented. This means that several models render the meshes at the wrong positions

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