Fluid simulation - apply dithering on all layers, not only bloom
Open
enhancement
fluid simulation
- Dominant language
- C++
- Stars
- 107
- Forks
- 42
- PR merge metrics
- No merged PRs in 30d
Description
Dithering is a method used to prevent color banding (https://www.anisopteragames.com/how-to-fix-color-banding-with-dithering/)
In the current code, dithering is only applied to the bloom layer, but the simulation being composed of smooth gradients anyway, it should probably be applied even if bloom is disabled, on the final frame.
context: https://github.com/google/bigwheels/pull/20#discussion_r1060683083
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