Fluid simulation - Uniformise splat radius across screen aspects
Open
enhancement
fluid simulation
- Dominant language
- C++
- Stars
- 107
- Forks
- 42
- PR merge metrics
- No merged PRs in 30d
Description
context: https://github.com/google/bigwheels/pull/20/files/66100b1682d1ce7b4566417f90bcb1f7494c5eb3#r1060646881
When changing the aspect ratio, the simulation aspect changes because the radius of slats is only taken into account for wide screens, not tall ones.
This should be fixable by multiplying radius by aspect in all cases.

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