google / google/amber

Support enabling ScalarBlockLayout in Vulkan

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#932 8 comments 0 reactions 0 assignees View on GitHub
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C++
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Description

spirv-val is generating its old Invalid shader thing about Block offsets. `DEVICE_EXTENSION VK_EXT_scalar_block_layout` isn't stopping it. How do I get amber to accept my shader's scalar block layout?

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