Specify shader as an external file
Open
enhancement
on hold
- Dominant language
- C++
- Stars
- 228
- Forks
- 77
- PR merge metrics
- No merged PRs in 30d
Description
It would be nice to point to another file when specifying the shader in Amber. I find it useful when handwriting SPIR-V to have direct access to the shader separate from the script.
Nice to have, but not essential.
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Assessment
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