godotjs / godotjs/javascript

Debuggin works only with javascript, not typescript

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debugger
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Description

Hello,

I've noticed that breakpoints only work when placing them in .jsx files... meaning .tsx file breakpoints are ignored, even though there sourcemaps.

Do I have anything misconfigured on my side, or is this the status quo?

Also `debugger;` statements are not caught, only breakpoints you mark actually do halt execution.

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