godotengine / godotengine/godot
[TRACKER] GDScript `class_name`
Open
Nobody has claimed this yet.
topic:gdscript
tracker
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
Issues
- godotengine/godot#30048
- godotengine/godot#48311
- godotengine/godot#56628
- godotengine/godot#81222
- godotengine/godot#82479
- godotengine/godot#83395
- godotengine/godot#83542
- godotengine/godot#83561
- godotengine/godot#90240
- godotengine/godot#94378
- godotengine/godot#98985
Proposals
Some issues brought up by class_name
- Addon authors avoid them because of possible naming conflicts.
- In some cases, scripts with
preload()via transitive dependencies can load a lot of the project resources. - Global classes clutters the node/resource creation dialog.
- godotengine/godot#91020
- godotengine/godot#95806
- There are no namespaces.
Many thanks to @dalexeev for the list.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the unchecked issues and proposal 1047 listed in this tracker, along with the checked items for context. The issue does not define a specific change or completion criteria; progress would require deciding which class_name problems and proposal work to address.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100