godotengine / godotengine/godot

Imported Animation Name Gets Truncated with "Cycle" Ending

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discussion documentation topic:animation topic:import
Dominant language
C++
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Description

Tested versions

v4.3.stable.official [77dcf97d8]

System information

Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 980 (NVIDIA; 32.0.15.6094) - Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz (8 Threads)

Issue description

If an animation name ends with "Cycle" that ending gets removed after import process.

Steps to reproduce

Import an animation file (.glb in my case) and if any animation name ends with "Cycle", the "Cycle" ending gets removed from the animation name.

Minimal reproduction project (MRP)

Animation in example named "CubeAction_Cycle" it is shown as "CubeAction" in godot but if it is opened with another program Cycle is still in the name of animation.
bugrep_anim_name_cycle.zip

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by opening the attached bugrep_anim_name_cycle.zip and importing the animation named "CubeAction_Cycle" to reproduce the truncation. Trace the animation import path responsible for processing the .glb name; done means the imported animation retains the "Cycle" suffix while other naming behavior remains unchanged.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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