godotengine / godotengine/godot
Imported Animation Name Gets Truncated with "Cycle" Ending
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- Dominant language
- C++
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Description
Tested versions
v4.3.stable.official [77dcf97d8]
System information
Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 980 (NVIDIA; 32.0.15.6094) - Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz (8 Threads)
Issue description
If an animation name ends with "Cycle" that ending gets removed after import process.
Steps to reproduce
Import an animation file (.glb in my case) and if any animation name ends with "Cycle", the "Cycle" ending gets removed from the animation name.
Minimal reproduction project (MRP)
Animation in example named "CubeAction_Cycle" it is shown as "CubeAction" in godot but if it is opened with another program Cycle is still in the name of animation.
bugrep_anim_name_cycle.zip
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by opening the attached bugrep_anim_name_cycle.zip and importing the animation named "CubeAction_Cycle" to reproduce the truncation. Trace the animation import path responsible for processing the .glb name; done means the imported animation retains the "Cycle" suffix while other naming behavior remains unchanged.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100