godotengine / godotengine/godot
Godot export release doesn't pack enough data from C#
- Dominant language
- C++
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Description
### Tested versions
Godot 4.4.dev4.mono
### System information
Ubuntu 24.04
### Issue description
I'm exporting a project using Docker, which invokes Godot through the terminal with the following command:
```bash
godot.4.4.dev4.mono "path-to-my-project.godot" --export-release "Headless" --headless --quit
```
However, when I run the app, it doesn't behave as expected
### Steps to reproduce
**Reproduce via UI:**
1. Open the MRP project and create the export folder.
2. Export the project with the "Export All" -> "Release" option.
- Alternatively, click "Export Project..." and uncheck the "Export with Debug" option.
**Reproduce via command line:**
Run the following command:
```bash
./Godot_v4.4-dev_mono_linux.x86_64 "/home/ubuntu/GodotProjects/azheir/azheir/project.godot" --headless --export-release Headless --quit
```
### Minimal reproduction project (MRP)
[azheir.zip](https://github.com/user-attachments/files/17776222/azheir.zip)
To verify if the project export was successful, simply run the executable. It should print **Hello world** on startup.
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