godotengine / godotengine/godot
Resizing editor window causes editor to render offset
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
v4.0.stable.official [92bee43ad] through v4.4.dev4.official [36e6207bb]
### System information
Godot v4.4.dev4 - Windows 10.0.19045 - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 980 Ti (NVIDIA; 32.0.15.6603) - Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 threads)
### Issue description
When resizing the Godot editor window, the editor stops rendering in the correct location of the window:
https://github.com/user-attachments/assets/b93d2c34-2841-48d5-88b4-48110e728b00
This does not happen with the Project Manager, but happens with any project.
Since this happens as early as 4.0, I expect this has already been reported, but I can't find the existing issue...
Restarting the computer resolved the issue and I can no longer reproduce it, even though it was happening consistently until the restart.
### Steps to reproduce
1. Open Godot editor
2. Resize the window
### Minimal reproduction project (MRP)
N/A
Contributor guide
Research direction
Start by reproducing the editor-window resize sequence on Windows 10 with the Vulkan Forward+ renderer, and compare it with the Project Manager, which is reported unaffected. Use the supplied video and version range to identify when editor rendering becomes offset; done means the editor remains correctly aligned after resizing and the behavior is reproducible for verification.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, desktop
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Active
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100