godotengine / godotengine/godot

Resizing editor window causes editor to render offset

Open
#99,072 3 comments 3 reactions 0 assignees View on GitHub
bug topic:editor topic:rendering
Dominant language
C++
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Forks
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PR merge metrics
PR metrics pending

Description

### Tested versions

v4.0.stable.official [92bee43ad] through v4.4.dev4.official [36e6207bb]

### System information

Godot v4.4.dev4 - Windows 10.0.19045 - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 980 Ti (NVIDIA; 32.0.15.6603) - Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 threads)

### Issue description

When resizing the Godot editor window, the editor stops rendering in the correct location of the window:

https://github.com/user-attachments/assets/b93d2c34-2841-48d5-88b4-48110e728b00

This does not happen with the Project Manager, but happens with any project.

Since this happens as early as 4.0, I expect this has already been reported, but I can't find the existing issue...

Restarting the computer resolved the issue and I can no longer reproduce it, even though it was happening consistently until the restart.

### Steps to reproduce

1. Open Godot editor
2. Resize the window

### Minimal reproduction project (MRP)

N/A

Contributor guide

Open the contributing guide

Research direction

Start by reproducing the editor-window resize sequence on Windows 10 with the Vulkan Forward+ renderer, and compare it with the Project Manager, which is reported unaffected. Use the supplied video and version range to identify when editor rendering becomes offset; done means the editor remains correctly aligned after resizing and the behavior is reproducible for verification.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, desktop
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Active
Clarity
Mostly clear
Newbie friendliness
45/100

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