godotengine / godotengine/godot
Multithreaded graphics crashes resizing window
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
4.2.2.stable.official
### System information
Godot v4.2.2.stable - macOS 15.0.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
### Issue description
project with multithreaded graphics crashes when resizing
### Steps to reproduce
new project, multithreaded graphics, run project, resize window.
### Minimal reproduction project (MRP)
N/A*
Contributor guide
Research direction
No source files, tests, or entry points are mentioned. Start by creating a new project with multithreaded graphics, running it, and resizing the window on the listed macOS and Apple M1 setup. Done means identifying and resolving the crash, then verifying that resizing no longer crashes under those reproduction steps.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, godot, macos
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100