godotengine / godotengine/godot

Multithreaded graphics crashes resizing window

Open
#98,502 6 comments 0 reactions 0 assignees View on GitHub
bug crash needs testing
Dominant language
C++
Stars
117k
Forks
26.8k
PR merge metrics
PR metrics pending

Description

### Tested versions

4.2.2.stable.official

### System information

Godot v4.2.2.stable - macOS 15.0.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)

### Issue description

project with multithreaded graphics crashes when resizing

### Steps to reproduce

new project, multithreaded graphics, run project, resize window.

### Minimal reproduction project (MRP)

N/A*

Contributor guide

Open the contributing guide

Research direction

No source files, tests, or entry points are mentioned. Start by creating a new project with multithreaded graphics, running it, and resizing the window on the listed macOS and Apple M1 setup. Done means identifying and resolving the crash, then verifying that resizing no longer crashes under those reproduction steps.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, godot, macos
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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