godotengine / godotengine/godot

Xcode iOS Export godot_path returning Invalid project path specified: "project_name", aborting.

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#98,474 19 comments 7 reactions 0 assignees View on GitHub
bug confirmed platform:ios topic:export
Dominant language
C++
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Description

### Tested versions

Reproducible in 4.3.Stable.Official

### System information

macOS Sonoma, M2 Pro 16gb Ram

### Issue description

Followed the tutorial outlined here: https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_ios.html and Build succeeds but then I get this error:

```
Invalid project path specified: "project_name", aborting.
```

### Steps to reproduce

Use Godot 4.3 Stable on MacOS Sonoma with Xcode 16

Followed the tutorial outlined here: https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_ios.html.

In `Supporting Files`> `export_project.info-plist` added `godot_path` as key and the exact name of the referenced folder as the value in i.e. `project_name`.
Aware that the project name should different than the exported project file/folder

### Minimal reproduction project (MRP)

N/A

Contributor guide

Open the contributing guide

Research direction

Start with the iOS export tutorial and the Supporting Files/export_project.info-plist configuration, then reproduce the export using Godot 4.3 on macOS Sonoma with Xcode 16. Done means the Xcode build no longer aborts with the invalid project path error when godot_path references the project folder.

Written by the indexing model from the issue text.

Assessment

Tech stack
godot, ios, macos
Domain
build-system, mobile-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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