godotengine / godotengine/godot
Xcode iOS Export godot_path returning Invalid project path specified: "project_name", aborting.
- Dominant language
- C++
- Stars
- 117k
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Description
### Tested versions
Reproducible in 4.3.Stable.Official
### System information
macOS Sonoma, M2 Pro 16gb Ram
### Issue description
Followed the tutorial outlined here: https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_ios.html and Build succeeds but then I get this error:
```
Invalid project path specified: "project_name", aborting.
```
### Steps to reproduce
Use Godot 4.3 Stable on MacOS Sonoma with Xcode 16
Followed the tutorial outlined here: https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_ios.html.
In `Supporting Files`> `export_project.info-plist` added `godot_path` as key and the exact name of the referenced folder as the value in i.e. `project_name`.
Aware that the project name should different than the exported project file/folder
### Minimal reproduction project (MRP)
N/A
Contributor guide
Research direction
Start with the iOS export tutorial and the Supporting Files/export_project.info-plist configuration, then reproduce the export using Godot 4.3 on macOS Sonoma with Xcode 16. Done means the Xcode build no longer aborts with the invalid project path error when godot_path references the project folder.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- godot, ios, macos
- Domain
- build-system, mobile-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100