godotengine / godotengine/godot

writing to `POSITION` gives wrong `VIEW` in fragment shader

Open
#98,362 3 comments 0 reactions 0 assignees View on GitHub
discussion documentation enhancement topic:shaders
Dominant language
C++
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Description

### Tested versions

stable 4.3

### System information

Kubuntu 22.04

### Issue description

If you write to `POSITION` to make a full screen post processor, then your `VIEW` vector will become invalid and you have to calculate it manually.
What i observe that if i write to `POSITION` then the `VIEW` variable will become affected by camera translation.

### Steps to reproduce

write to POSITION

### Minimal reproduction project (MRP)

[viewbugreport.zip](https://github.com/user-attachments/files/17450091/viewbugreport.zip)

Contributor guide

Open the contributing guide

Research direction

Start by opening the attached viewbugreport.zip in Godot 4.3 and reproducing the fragment-shader case that writes to POSITION. Compare VIEW with and without that write while checking the rendering and shader paths involved; done means VIEW remains valid and unaffected by camera translation.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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