godotengine / godotengine/godot
Unable to add exported TileMapLayer property to scene node
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
- Reproducable v4.3.stable.mono.official [77dcf97d8]
### System information
Both Mac and PC
### Issue description
Attempting to drag&drop a TileMapLayer onto a scene node property won't take.
If I add it to the tscn file directly it's removed on build.
(I'm new to godot so might not be describing this properly)
### Steps to reproduce
I'm following a tutorial on udemy. But here's a screenshot

### Minimal reproduction project (MRP)
[puzzle_course.zip](https://github.com/user-attachments/files/17376788/puzzle_course.zip)
Contributor guide
Research direction
Start by opening the attached puzzle_course.zip minimal reproduction project in Godot v4.3.stable.mono.official and reproducing the failed drag-and-drop assignment to the TileMapLayer scene-node property. Inspect the exported property and the relevant .tscn scene data; done means the property can be assigned in the editor and is retained when the project is built.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- godot
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100