godotengine / godotengine/godot

Android Editor: `ProgressDialog` is not visible in compatibility renderer

Open
#98,019 15 comments 0 reactions 0 assignees View on GitHub
bug platform:android topic:editor
Dominant language
C++
Stars
117k
Forks
26.8k
PR merge metrics
PR metrics pending

Description

### Tested versions

- Reproducible in 4.4.dev2, 4.4.dev3, 4.4.beta1

### System information

Godot v4.4.dev3 - Android - Single-window, 1 monitor - OpenGL ES 3 (Compatibility) - Mali-G52 - (8 threads)

### Issue description

AFAIK there was a loading indicator. The loading screen when exporting from the Android Editor seems to be missing same for when installing Export template. It feels like the Editor is unresponsive without the loading indicator

https://github.com/user-attachments/assets/50ab969a-30f2-435b-9d44-14ac05a08bdb

### Steps to reproduce

Just export anything project from the Android Editor

### Minimal reproduction project (MRP)

N/A

Contributor guide

Open the contributing guide

Research direction

Reproduce the missing loading indicator by exporting a project and installing an export template from the Android Editor using the Compatibility renderer. Start by tracing the Android Editor's export and template-install flows around ProgressDialog visibility. Done means a loading indicator is visible during both operations and the behavior is verified on the reported Android setup.

Written by the indexing model from the issue text.

Assessment

Tech stack
android, cpp, godot
Domain
computer-graphics, mobile-dev, tooling
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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