godotengine / godotengine/godot

OSX - Godot crashing when quitting or reloading project

Open
#98,006 2 comments 1 reaction 0 assignees View on GitHub
bug crash platform:macos topic:editor
Dominant language
C++
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PR merge metrics
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Description

### Tested versions

4.3.stable

### System information

Apple M3 Pro - macOS Sequoia 15.0 (24A335)

### Issue description

Hello everyone
I'm having this quite annoying but not critical bug on my dev platform for a while
When quitting or reloading Godot, it crashes with the following errors:

Capture d’écran 2024-10-09 à 07 14 53
Capture d’écran 2024-10-09 à 07 15 00
Capture d’écran 2024-10-09 à 07 36 31
Capture d’écran 2024-10-09 à 07 36 36

### Steps to reproduce

It's quite difficult to give you steps to reproduce as it may be linked to my project.

### Minimal reproduction project (MRP)

I have a 2 years project going-on :) I'm not able to give you a MRP but I can do some tests or give you system logs if needed

Contributor guide

Open the contributing guide

Research direction

Start by reproducing the crash while quitting or reloading Godot 4.3 on macOS Sequoia, then collect the system logs and error details requested in the issue. A useful fix would require a reliable reproduction and verification that the crash no longer occurs in both workflows.

Written by the indexing model from the issue text.

Assessment

Tech stack
godot, macos
Domain
desktop, game-dev, operating-systems
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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