godotengine / godotengine/godot
OSX - Godot crashing when quitting or reloading project
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
4.3.stable
### System information
Apple M3 Pro - macOS Sequoia 15.0 (24A335)
### Issue description
Hello everyone
I'm having this quite annoying but not critical bug on my dev platform for a while
When quitting or reloading Godot, it crashes with the following errors:
### Steps to reproduce
It's quite difficult to give you steps to reproduce as it may be linked to my project.
### Minimal reproduction project (MRP)
I have a 2 years project going-on :) I'm not able to give you a MRP but I can do some tests or give you system logs if needed
Contributor guide
Research direction
Start by reproducing the crash while quitting or reloading Godot 4.3 on macOS Sequoia, then collect the system logs and error details requested in the issue. A useful fix would require a reliable reproduction and verification that the crash no longer occurs in both workflows.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- godot, macos
- Domain
- desktop, game-dev, operating-systems
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100