godotengine / godotengine/godot
Can't preview FPS on the animation panel when editor language is set to ko (Korean)
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
- Reproducible in 4.3.stable, latest master [506d6e4]
### System information
* Godot v4.4.dev (506d6e427) - Windows 10.0.22631 - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz (6 threads)
* Godot v4.3.stable.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz (6 Threads)
### Issue description
If the language of the editor is set to "ko" (Korean), you can't preview the FPS value (프레임) on the animation panel when it's not active.
You can only see it when you click it.
#### latest master [506d6e4]
https://github.com/user-attachments/assets/f48df47b-6179-4125-b103-bbb860270a50
#### v4.3.stable
https://github.com/user-attachments/assets/852b005c-4355-4b2f-992f-192aab2aaa44
### Steps to reproduce
Open the animation panel.
### Minimal reproduction project (MRP)
N/A
Contributor guide
Research direction
Start by reproducing the issue in Godot 4.3 or the latest master with the editor language set to Korean, then open the animation panel and inspect how the inactive FPS value is displayed. The fix is complete when the FPS value remains visible without clicking it, matching behavior in other editor languages.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- godot
- Domain
- localization
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100