godotengine / godotengine/godot
the multiplayer.send_auth() returns error ERR_INVALID_PARAMETER
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Description
### Tested versions
reproducible in Godot Engine v4.3.stable.official.77dcf97d8
### System information
windows 11 - godot 4.3 - OpenGL API 3.3.0 NVIDIA 560.81 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 3070 Ti Laptop GPU
### Issue description
if you see the example code that i provided
in line :
```
var auth_packet :PackedByteArray= "test".to_utf8_buffer()
var error = multiplayer.send_auth(id, auth_packet)
```
the `id` is `server id` and is `int 1` and the `auth_packet ` is `PackedByteArray`
and value of `error` is `31` means `ERR_INVALID_PARAMETER`
according to [documents](https://docs.godotengine.org/en/4.3/classes/class_scenemultiplayer.html#class-scenemultiplayer-method-send-auth):
the **send_auth()** input parameters is : **int** and **PackedByteArray**
and im passing correct values to it. but returns **ERR_INVALID_PARAMETER**
i think this is a bug
### Steps to reproduce
```
extends Node3D
var port=8083
var ip='127.0.0.1'
func createServer()->void:
var server_peer := ENetMultiplayerPeer.new()
server_peer.create_server(port)
multiplayer.multiplayer_peer = server_peer
multiplayer.auth_callback = Callable(self, "_auth_request_handler")
multiplayer.peer_authenticating.connect(_on_peer_authenticating)
func _auth_request_handler(peer_id: int, auth_data: PackedByteArray)->void:
print('_auth_request_handler: ',peer_id)
func _on_peer_authenticating(peer_id:int)->void:
print("Peer is authenticating: ", peer_id)
func joinServer()->void:
var client_peer := ENetMultiplayerPeer.new()
client_peer.create_client(ip,port)
multiplayer.multiplayer_peer = client_peer
multiplayer.peer_connected.connect (inClientSide_clientConnected)
func inClientSide_clientConnected(id:int)->void:
if id==1:
var auth_packet :PackedByteArray= "test".to_utf8_buffer()
# Send the authentication data to the server
var error = multiplayer.send_auth(id, auth_packet)
print(id,' ',error)
```
### Minimal reproduction project (MRP)
[test2.zip](https://github.com/user-attachments/files/17109645/test2.zip)
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