godotengine / godotengine/godot
3D editor Cannot Select Imported Meshes (Make Local Option)
- Dominant language
- C++
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Description
### Tested versions
Reproduceable in All Godot x3 and x4 Versions, (Old a&& bug)
### System information
Windows 10 Pro x64, Godot 4.3 - 3.0, Render Mode Doesnt matter,
### Issue description
Ever since Godot 3.0 there has been a problem with Selecting Imported Meshes on 3D editor, You cant you have to use box select and select origin of the mesh in order to edit it or scene tree
### Steps to reproduce
## Example To reproduce it in any godot version
https://github.com/user-attachments/assets/e6dd61cd-de4c-44aa-b45b-7fb77411b94b
Check the Bongo Cat's Mouse, I'm clicking but nothing is being selected except the interior of the car
the only way to select them is use Box select or Scene tree, which is not ideal for complex scenes
### Minimal reproduction project (MRP)
No Needed, any mesh drag into scene and right click select Make Local and done.
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Assessment
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