godotengine / godotengine/godot
ERROR: Caller thread can't call this function in this node (/root). Use call_deferred() or call_thread_group() instead
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Description
### Tested versions
Reproducible in Godot_v4.4-dev2_linux.x86_64, and Godot_v3
### System information
Linux fedora 38,
### Issue description
I download Godot, on the link: https://github.com/godotengine/godot-builds/releases/download/4.4-dev2/Godot_v4.4-dev2_linux.x86_64.zip, I extract the program, I do create the project, then when I edit is error is showed:
```
ERROR: Caller thread can't call this function in this node (/root). Use call_deferred() or call_thread_group() instead.
at: propagate_notification (scene/main/node.cpp:2446)
================================================================
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.4.dev2.official (97ef3c837263099faf02d8ebafd6c77c94d2aaba)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] /lib64/libc.so.6(+0x3dbb0) [0x7f624994abb0] (??:0)
[2] llvm::CmpInst::Create(llvm::Instruction::OtherOps, llvm::CmpInst::Predicate, llvm::Value*, llvm::Value*, llvm::Twine const&, llvm::Instruction*) (??:0)
[3] [0x7f622026e8c0] (??:0)
-- END OF BACKTRACE --
```





### Steps to reproduce
The images on issue description reproduce the errors.
### Minimal reproduction project (MRP)
[fb_godot_2.zip](https://github.com/user-attachments/files/17036182/fb_godot_2.zip)
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