godotengine / godotengine/godot
Godot always freezes when I press the export project button for Android using a Gradle build.
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Description
### Tested versions
Reproducible in: v4.3.stable.official [77dcf97]
### System information
Godot v4.3.stable - macOS 12.5.0 - Vulkan (Mobile) - integrated Apple M2 - Apple M2 (8 Threads)
### Issue description
I am experiencing a freeze crash when trying to export my project to Android using the Gradle build system in Godot. The editor crashes without displaying any error messages, making it difficult to determine whether the issue is due to a configuration mistake or a bug. Even after I close Godot, my Mac overheats
Export Setup Details:
1. JDK:
- Version: OpenJDK 17.0.12
- Runtime Environment: Temurin-17.0.12+7 (build 17.0.12+7)
- JVM: OpenJDK 64-Bit Server VM Temurin-17.0.12+7 (build 17.0.12+7, mixed mode)
2. Android Development Tools:
- Android Studio: 2024.1.1
- Android SDK Platform-Tools: Version 35.0.2
- Android SDK Build-Tools: Version 34.0.0
- Android SDK Platform: Version 34
- Android SDK Command-line Tools: Latest version
- CMake: Version 3.10.2.4988404
- NDK: Version 23.2.8568313
3. config.gradle file in Android Build Template
ext.versions = [
- androidGradlePlugin: '8.2.0',
- compileSdk : 34,
- minSdk : 21,
- targetSdk : 34,
- buildTools : '34.0.0',
- kotlinVersion : '1.9.20',
- fragmentVersion : '1.7.1',
- nexusPublishVersion: '1.3.0',
- javaVersion : JavaVersion.VERSION_17,
- ndkVersion : '23.2.8568313',
- splashscreenVersion: '1.0.1'
]
### Steps to reproduce
1. Open any project in Godot.
2. Go to Project > Export.
3. Select Android and configure the export settings.
4. Enable Gradle Build
6. Click on Export Project.
### Minimal reproduction project (MRP)
N/A
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Assessment
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