godotengine / godotengine/godot
Controller vibration not working in HTML5
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
4.3 and earlier
### System information
Windows / OSX, Chrome
### Issue description
Input.start_joy_vibration() does nothing in HTML exports.
May be related to #73446 .
### Steps to reproduce
Export a game to HTML5 that runs Input.start_joy_vibration() and upload it to a webserver. No vibration.
### Minimal reproduction project (MRP)
N/A
Contributor guide
Research direction
Start by reproducing the issue with Input.start_joy_vibration() in an HTML5 export served from a webserver, using Chrome on Windows or macOS as described. Read the discussion in issue #73446 for related context. Done means controller vibration works in the HTML5 export without regressing other platforms.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, html
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100