godotengine / godotengine/godot

Controller vibration not working in HTML5

Open
#96,985 2 comments 2 reactions 0 assignees View on GitHub
bug platform:web topic:input
Dominant language
C++
Stars
117k
Forks
26.8k
PR merge metrics
PR metrics pending

Description

### Tested versions

4.3 and earlier

### System information

Windows / OSX, Chrome

### Issue description

Input.start_joy_vibration() does nothing in HTML exports.

May be related to #73446 .

### Steps to reproduce

Export a game to HTML5 that runs Input.start_joy_vibration() and upload it to a webserver. No vibration.

### Minimal reproduction project (MRP)

N/A

Contributor guide

Open the contributing guide

Research direction

Start by reproducing the issue with Input.start_joy_vibration() in an HTML5 export served from a webserver, using Chrome on Windows or macOS as described. Read the discussion in issue #73446 for related context. Done means controller vibration works in the HTML5 export without regressing other platforms.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, html
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.