godotengine / godotengine/godot

Functions passed as arguments cannot be called with `()` operator, but error message is insufficiently clear

Open
#96,895 2 comments 0 reactions 0 assignees View on GitHub
enhancement topic:gdscript
Dominant language
C++
Stars
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Forks
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PR merge metrics
PR metrics pending

Description

### Tested versions

v4.3.stable.official [77dcf97d8]

### System information

Windows 11

### Issue description

``` gdscript
# The following does not work. Error: Function "call_me()" not found in base self.
var fn1 = func(call_me): call_me()

# No error. It refers to the local variable "call_me" instead of self. That's correct.
var fn2 = func(call_me): print(call_me)

# Workaround: Use call or wrap it in Callable. Not very comfortable.
var fn3 = func(call_me): call_me.call()
var fn4 = func(call_me): Callable(call_me).call()
```

I expected that the local variable (parameter) "call_me" is used. But it refers to self? Use local variable first, when fallback to class self and global. It seems to be a bug or something that can be changed.

### Steps to reproduce

Code is worth a thousand words. Please see above.

### Minimal reproduction project (MRP)

Please paste the code block above in your Godot editor.

Contributor guide

Open the contributing guide

Research direction

Run the supplied GDScript reproduction in the Godot editor first and confirm the behavior on the reported version. Then trace the language name-resolution and function-call handling from this example; done means the intended parameter behavior or a sufficiently clear diagnostic is covered by a regression test.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
compilers
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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