godotengine / godotengine/godot

Display Wireframe doesn't work in Android editor `Mobile` renderer

Open
#96,589 0 comments 1 reaction 0 assignees View on GitHub
bug platform:android topic:3d topic:rendering topic:thirdparty
Dominant language
C++
Stars
117k
Forks
26.8k
PR merge metrics
PR metrics pending

Description

### Tested versions

- Reproducible in 4.2.2.stable, 4.3.stable `Mobile` renderer

- Not Reproducible in 4.3.stable `compatibility` renderer

### System information

Android-11,Redmi 10 2022

### Issue description

If I enable Display Wireframe on `Mobile` renderer it just shows mesh as normal display.
![Screenshot_2024-09-05-12-37-16-547_org godotengine editor v4](https://github.com/user-attachments/assets/d314f56d-5fcd-414c-9614-ae0ffd2f2902)

### Steps to reproduce

Open a tscn with mesh in `Mobile` renderer , then set view to Display Wireframe.

### Minimal reproduction project (MRP)

[wireframe.zip](https://github.com/user-attachments/files/16885139/wireframe.zip)

Contributor guide

Open the contributing guide

Research direction

Start with the attached wireframe.zip reproduction and trace the editor's Display Wireframe path for the Mobile renderer, comparing it with the working compatibility renderer. Done means the same mesh visibly renders as wireframe on Android with the Mobile renderer, while the existing compatibility behavior remains unchanged.

Written by the indexing model from the issue text.

Assessment

Tech stack
android, cpp
Domain
computer-graphics, game-dev, mobile-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
40/100

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