godotengine / godotengine/godot
Godot 4.3 export to Android release and debug issue aab files
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
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Description
### Tested versions
Reproduce on Godot 4.3stable version.
### System information
windows 10 - Godot 4.3
### Issue description
When exporting to Android aab file I have got the issue. The release file is bigger than debug one. When I extracted the release file I found dir "BUNDLE-METADATA" containing com.android.tools.build.debugsymbols and big *.so files
### Steps to reproduce
1 Create new project
2 Install Android build template
3 Project-Export add android export
4 Check: Use gradle build
5 Choose: Export AAB
6 Export project
7 Export with Debug create 2 variants using .aab extension
8 * to release export use keystore

### Minimal reproduction project (MRP)
[issue_test.zip](https://github.com/user-attachments/files/16761586/issue_test.zip)
readme.txt file contains the keystore user and password
I cannot download my .aab files because they are 45 MB for debug and 84 MB for release
Contributor guide
Research direction
Start with the reproduction steps in the issue and the issue_test.zip project; inspect its readme.txt for the stated export setup. Reproduce the Android Gradle AAB exports for debug and release, then compare the extracted bundles, including BUNDLE-METADATA and the .so files. Done means the release/debug difference is explained and the reported release contents or size issue is resolved.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- android
- Domain
- build-system, mobile-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 32/100