godotengine / godotengine/godot
Show a selected Bone Gizmo when Clicking on it keyframe
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
Godot v4.3.stable
### System information
Ubuntu 24.04 LTS 24.04 - Wayland - GLES3 (Compatibility) - Mesa Intel(R) HD Graphics 2000 (SNB GT1) - Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz (4 Threads)
### Issue description
[Screencast from 2024-08-23 16-28-05.webm](https://github.com/user-attachments/assets/736deec5-da14-4424-bfb3-d5095085ecc9)
Animating inside godot is pretty annoying after the Skeleton3D lose focus:
1 - it disables edit mode
2 - Clicking on a specific keyframe belong to a Bone rotation ... will do nothing (even if the Skeleton3d is on edit mode)
### Steps to reproduce

clicking on a keyframe should show a Gizmo for the selected bone
currently, it does nothing
### Minimal reproduction project (MRP)
N/A
Contributor guide
Research direction
Start by reproducing the behavior in Godot v4.3 with a Skeleton3D, animation keyframes, and edit mode, using the attached screencast and reproduction steps. Trace the editor path handling clicks on bone-rotation keyframes and compare it with selection behavior when the Skeleton3D retains focus. Done means clicking a relevant keyframe selects the bone and displays its gizmo, including after focus is lost.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev, tooling
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100