godotengine / godotengine/godot
AudioStreamSynchronized.set_sync_stream_volume() doesn't appear in the auto-fill list
- Dominant language
- C++
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Description
### Tested versions
- Reproducible in v4.3.stable.official [77dcf97d8], v4.3.beta1.official [a4f2ea91a], v4.3.beta2.official [b75f0485b], v4.3.beta3.official [82cedc83c], v4.3.rc1.official [e343dbbcc], v4.3.rc2.official [3978628c6], and v4.3.rc3.official [03afb92ef]
### System information
Godot v4.3.stable - Windows 10.0.22631 - Vulkan (Forward+) - integrated Intel(R) UHD Graphics (Intel Corporation; 31.0.101.5186) - 13th Gen Intel(R) Core(TM) i7-1355U (12 Threads)
### Issue description
When you set a variable to an AudioStreamSynchronized resource, and then you try to type in the set_sync_stream_volume() function, the intellisense doesn't list the set_sync_stream_volume() function in the autofill list. What I expected it to do was list the set_sync_stream_volume() function while I am trying to type in the function, since I have statically set the variable's type to an AudioStreamSynchronized resource.


```gdscript
extends CharacterBody2D
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
@onready var adaptive_stuffs: AudioStreamPlayer = $AdaptiveStuffs
var moosic: AudioStreamSynchronized
func _ready() -> void:
if adaptive_stuffs.stream is AudioStreamSynchronized:
moosic = adaptive_stuffs.stream
print_debug("Dis oki")
else:
print_debug("Dis not oki")
moosic.set_sync_stream_volume(1, -13.17)
```
### Steps to reproduce
1. Set a variable (audioNode for this example) as an AudioStreamPlayer node
2. Set a variable (syncResource for this example) statically as a AudioStreamSynchronized class
3. Set syncResource as audioNode.stream
4. try to type in set_sync_stream_volume(), and notice how the set_sync_stream_volume function doesn't appear in the intellisense autocomplete list
### Minimal reproduction project (MRP)
[Bug-Test-Project.zip](https://github.com/user-attachments/files/16639809/Bug-Test-Project.zip)
Contributor guide
Research direction
Start with the attached minimal reproduction project and reproduce the missing set_sync_stream_volume() suggestion in the Godot editor. Trace the autocomplete handling for the statically typed AudioStreamSynchronized resource; done means the method appears in the autofill list and the behavior is covered by a regression test.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- tooling
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100