godotengine / godotengine/godot
Every time I start a new project, a warning is printed about an unavailable file (due to it being referenced in `editor_layout.cfg`)
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- C++
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Description
### Tested versions
v4.3.rc3.official [03afb92ef]
But I had it happening since 4.1 or so
### System information
Mac Mini M1 with newest MacOS
### Issue description
Every time I start a new project an error is printed in the console:

Again, this is when starting a completely empty project. The file Godot is looking for was indeed used in one of my old projects and it exists somewhere in some other folder and I don't see why would it be invoked. The file Godot is looking for is nothing special, it's just a special effect that is drawn on screen when the player character uses a weapon (basically a Sprite2D with maybe an audio component or something similar).
The projects work normally after I save them the first time (at least I haven't noticed anything strange) and the error message goes away after a while without me doing anything special.
This doesn't really block my work or anything but it's really annoying and slightly worrying.
### Steps to reproduce
I open a new project and get the error message. I assume it's specific to something on my end.
### Minimal reproduction project (MRP)
Godot project manager -> New project
Contributor guide
Research direction
Start in the Godot project manager by creating an empty project and observe the console warning referencing editor_layout.cfg; compare it with the old project context described in the report. Trace where that layout reference is loaded, then confirm that a new project starts without the unavailable-file warning and that the message does not recur after saving.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100