godotengine / godotengine/godot

Axes disappear when wireframe mode is enabled

Open
#95,371 0 comments 1 reaction 0 assignees View on GitHub
bug topic:3d topic:editor
Dominant language
C++
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Forks
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PR merge metrics
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Description

### Tested versions

Godot v4.3.dev.custom_build [89850d553]
Godot 4.3 rc3

### System information

Windows 10 64 bits NVIDIA GeForce GTX 1060

### Issue description

There are colored lines in the 3D editor indicating where the axes are:
![image](https://github.com/user-attachments/assets/9813a42b-56bf-4d3b-a5d1-5ab9de3e5446)
They are visible when `View Origin` is enabled in the `View` toolbar menu, which is on by default.

But when wireframe mode is enabled, those lines disappear. They should not disappear.

### Steps to reproduce

Open any project, open the 3D view, enable wirefame mode.

### Minimal reproduction project (MRP)

N.A

Contributor guide

Open the contributing guide

Research direction

Start by reproducing the issue in a Godot project: open the 3D editor, confirm View Origin is enabled, and enable wireframe mode. Trace the 3D editor's wireframe rendering path to determine why the axis lines are omitted; done means the colored axes remain visible in wireframe mode without changing their default visibility.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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