godotengine / godotengine/godot
Axes disappear when wireframe mode is enabled
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
Godot v4.3.dev.custom_build [89850d553]
Godot 4.3 rc3
### System information
Windows 10 64 bits NVIDIA GeForce GTX 1060
### Issue description
There are colored lines in the 3D editor indicating where the axes are:

They are visible when `View Origin` is enabled in the `View` toolbar menu, which is on by default.
But when wireframe mode is enabled, those lines disappear. They should not disappear.
### Steps to reproduce
Open any project, open the 3D view, enable wirefame mode.
### Minimal reproduction project (MRP)
N.A
Contributor guide
Research direction
Start by reproducing the issue in a Godot project: open the 3D editor, confirm View Origin is enabled, and enable wireframe mode. Trace the 3D editor's wireframe rendering path to determine why the axis lines are omitted; done means the colored axes remain visible in wireframe mode without changing their default visibility.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100