godotengine / godotengine/godot

Rendering of File System File Icons And File Names Out of Range

Open
#95,228 1 comment 0 reactions 0 assignees View on GitHub
bug confirmed topic:gui
Dominant language
C++
Stars
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Forks
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PR merge metrics
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Description

### Tested versions

- Reproducible in: 4.3.rc2.mono

### System information

Godot v4.3.rc2.mono - Windows 10.0.19045 - Vulkan (Mobile) - dedicated Intel(R) Iris(R) Xe Graphics (Intel Corporation; 31.0.101.5592)

### Issue description

![image](https://github.com/user-attachments/assets/4c7e21ac-890d-4043-a002-14e7f164eb07)
As you can see in the picture, the file icon and file name are displayed on the highlighted border. I think this is a rendering error.

### Steps to reproduce

Import some files and you can reproduce it

### Minimal reproduction project (MRP)

N/A

Contributor guide

Open the contributing guide

Research direction

Start by importing files in the Godot editor on the reported Windows 10 and Godot 4.3.rc2.mono setup, then compare the file icon and name with the highlighted border shown in the attached image. No source file, test, or minimal reproduction project is provided; done means the icon and file name render within their intended bounds.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, godot
Domain
tooling
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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