godotengine / godotengine/godot
AnimatedSprite2D SpriteFrames importer does not support trackpad zoom (pinch/pull) gestures
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- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
v4.2.2.stable.mono.official [15073afe3], v4.1.4.stable.mono.official [fe0e8e557], v4.3.rc2.mono.official [3978628c6]
### System information
macOS 14.6 (23G80), M2 Max, v4.2.2.stable.mono.official [15073afe3]
### Issue description
The `SpriteFrames`' sprite sheet importer does not accept the zoom (pinch/pull) trackpad gestures. The scroll gestures from the trackpad do work, as does control-scrolling the mouse wheel.
### Steps to reproduce
1. Create a new `AnimatedSprite2D` and add a new `SpriteFrames` resource.
2. On the animation pane, click on the `Add frames from sprite sheet` button and choose a sprite sheet.
3. Pinch and pull on the trackpad. The window does not zoom in or out. `Ctrl + scrollwheel` on the mouse does work.
### Minimal reproduction project (MRP)
[Animation Import Test.zip](https://github.com/user-attachments/files/16505349/Animation.Import.Test.zip)
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the AnimatedSprite2D SpriteFrames editor's “Add frames from sprite sheet” workflow and compare its trackpad input handling with the existing Ctrl+scrollwheel zoom behavior. Reproduce the issue on macOS using the listed steps, then verify that pinch and pull gestures zoom the sprite-sheet view while scrolling continues to work.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- tooling
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100