godotengine / godotengine/godot
Changing display scaling messes up visual shader node sizes & positions
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Description
### Tested versions
4.3 rc2
### System information
Godot v4.3.rc2 - Nobara Linux 40 (GNOME Edition) - Wayland - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU - 11th Gen Intel(R) Core(TM) i7-11370H @ 3.30GHz (8 Threads)
### Issue description
Does "prefer wayland" handle display scaling differently? With and without wayland has very different sizes on text and such at least, but most of all nodes.
Here is my visual shader with 200% display scaling without "prefer wayland":

Here is my visual shader with 200% display scaling with "prefer wayland":

### Steps to reproduce
Just toggle the "prefer wayland" setting with a display scaling of 200% in Gnome.
### Minimal reproduction project (MRP)
N/A
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Assessment
This issue has not been assessed yet.