godotengine / godotengine/godot
Tile polygons disappear in TileSet's Select mode
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
4.3 rc1 and likely earlier
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 31.0.15.4633) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
https://github.com/user-attachments/assets/44ef5a44-010e-42b2-8161-92f2aea869f4
Notice how the polygon displays on the right side view when I edit the polygon, but it disappears after I select another tile 2 times (sometimes once).
### Steps to reproduce
1. Create TileSet with atlas source
2. Add physics layer
3. Select a tile in Select mode in TileSet editor
4. Draw a polygon in Physics Layer
5. Select another tile
6. Select another tile again
### Minimal reproduction project (MRP)
N/A
Contributor guide
Research direction
Start by reproducing the issue in the TileSet editor using the listed steps: create an atlas source, add a physics layer, draw a polygon in Select mode, and switch between tiles. Trace the TileSet editor behavior around those tile selections; done means the polygon remains visible after selecting another tile once or twice.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100