godotengine / godotengine/godot

Console bug that appears at random when the "godot official stable" text is printed

Open
#94,992 3 comments 0 reactions 0 assignees View on GitHub
bug topic:editor
Dominant language
C++
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Forks
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PR merge metrics
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Description

### Tested versions

happened when using godot 4.2 stable, not sure for other versions but im assuming it applies

### System information

Godot v4.2.stable.mono - Windows 10.0.22631 - Vulkan (Mobile) - integrated AMD Radeon(TM) Graphics (Advanced Micro Devices, Inc.; 30.0.13044.0) - AMD Ryzen 3 4300U with Radeon Graphics (4 Threads)

### Issue description

running 2 instances of a project sometimes leads to the initial text printed to break
![image](https://github.com/user-attachments/assets/114ae575-eb2b-4e1b-b2c7-6e129cf74ba2)

this seems to happen at random, with different amounts of changes

![image](https://github.com/user-attachments/assets/97b6ab65-8f89-4fe3-b7fa-403936f6a48d)

### Steps to reproduce

run 2 instances of a project and take a look at the console.

### Minimal reproduction project (MRP)

i dont think its needed

Contributor guide

Open the contributing guide

Research direction

No source files or tests are identified. Start by running two instances of a project repeatedly on the reported Godot 4.2 setup and inspect the console output; a minimal reproduction may be needed. Done means the initial text remains intact during repeated runs, with the behavior verified by an appropriate regression check.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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