godotengine / godotengine/godot
Console bug that appears at random when the "godot official stable" text is printed
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
happened when using godot 4.2 stable, not sure for other versions but im assuming it applies
### System information
Godot v4.2.stable.mono - Windows 10.0.22631 - Vulkan (Mobile) - integrated AMD Radeon(TM) Graphics (Advanced Micro Devices, Inc.; 30.0.13044.0) - AMD Ryzen 3 4300U with Radeon Graphics (4 Threads)
### Issue description
running 2 instances of a project sometimes leads to the initial text printed to break

this seems to happen at random, with different amounts of changes

### Steps to reproduce
run 2 instances of a project and take a look at the console.
### Minimal reproduction project (MRP)
i dont think its needed
Contributor guide
Research direction
No source files or tests are identified. Start by running two instances of a project repeatedly on the reported Godot 4.2 setup and inspect the console output; a minimal reproduction may be needed. Done means the initial text remains intact during repeated runs, with the behavior verified by an appropriate regression check.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100