godotengine / godotengine/godot

not important bug. enabling and disabling collision shape 2d and ray cast 2d

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#94,989 0 comments 0 reactions 0 assignees View on GitHub
discussion topic:physics
Dominant language
C++
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Description

### Tested versions

v4.2.2.stable.official [15073afe3]

### System information

windows11

### Issue description

so when i want do enable ray cast i have an option enable witch can be turned true o false BUT in collision shape i have option disable witch can be true o false. i dont understand why is it. sometimes it is so confusing.
![image](https://github.com/user-attachments/assets/787e3ae2-1c4e-49f5-b2e2-870cfac99a45)
![image](https://github.com/user-attachments/assets/3fe4d140-be26-4239-89a9-1051acb9d012)

### Steps to reproduce

create ray cast 2d and collision shape 2d

### Minimal reproduction project (MRP)

[bug.zip](https://github.com/user-attachments/files/16446794/bug.zip)

Contributor guide

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Assessment

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