godotengine / godotengine/godot
Draw Skeleton2D gizmos independently of editor camera zoom
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
v4.3.beta3.official [82cedc83c]
4.2-stable,
4.1-stable
4.0-stable.
### System information
w10 64
### Issue description
I'm testing the "skeleton" example in godot 4.3 beta 3 extract from here:

This is what appears when you open the character's scene.

I assume this is a bug or problem with the display of the bones because the documentation does not show it like this:

I'm talking about the look of the bones, they look too big, I'm not talking about the problems that show a yellow notice.
### Steps to reproduce
...
### Minimal reproduction project (MRP)
...
Contributor guide
Research direction
No source file or test is named. Start by opening the skeleton example scene in Godot 4.3 beta 3 and varying the editor camera zoom to reproduce the oversized Skeleton2D gizmos; done means the gizmos render independently of editor zoom and match the expected appearance.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, godot
- Domain
- game-dev, tooling
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100