godotengine / godotengine/godot
Switching from TAA to MSAA breaks compositor effects
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
4.3-beta3
### System information
Windows and Linux
### Issue description
Switching AA method from TAA to MSAA breaks compositor effects using color buffers.
While I understand this is intended and there's a toggle for `access_resolved_color`, i believe this should be on by default. It would be really finnicky if changing AA settings on a shipped game would suddenly cause all compositor effects that access the color buffer to break, since AA method is often something that changes between graphic settings.
### Steps to reproduce
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### Minimal reproduction project (MRP)
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Contributor guide
Research direction
Reproduce the issue in Godot 4.3-beta3 by switching from TAA to MSAA and using compositor effects that access color buffers. Start by tracing the `access_resolved_color` setting and determine whether it should default on; done means those effects continue working after the anti-aliasing method changes.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100