godotengine / godotengine/godot

Can't debug remote

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#94,262 0 comments 0 reactions 0 assignees View on GitHub
topic:editor
Dominant language
C++
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Forks
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Description

### Tested versions

v4.3.beta3.mono.official [82cedc83c]

### System information

Godot v4.3.beta3.mono - Windows 10.0.17763 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 31.0.15.2849) - AMD Ryzen 9 5950X 16-Core Processor (32 Threads)

### Issue description

![GIF 2024-7-12 20-57-28](https://github.com/user-attachments/assets/6c0aa7f0-68ef-43ff-9f06-dcc329c540f5)
I'm not sure is this a bug because i'm not used remote debug.

### Steps to reproduce

1. create a project an set main scene
2. create a windows export and enable ssh
3. debug remote.

when to `Creating temporary directory...` step, it return and nothing happen.

### Minimal reproduction project (MRP)

none

Contributor guide

Open the contributing guide

Research direction

Reproduce the report on Windows 10 with Godot v4.3.beta3.mono using a Windows export with SSH enabled, then run remote debugging and observe the “Creating temporary directory...” stage. The payload names no files or tests; done means the remote debug session proceeds past that stage or the failure is narrowed to a reproducible cause.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
devtools
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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