godotengine / godotengine/godot
Can't debug remote
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
v4.3.beta3.mono.official [82cedc83c]
### System information
Godot v4.3.beta3.mono - Windows 10.0.17763 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 31.0.15.2849) - AMD Ryzen 9 5950X 16-Core Processor (32 Threads)
### Issue description

I'm not sure is this a bug because i'm not used remote debug.
### Steps to reproduce
1. create a project an set main scene
2. create a windows export and enable ssh
3. debug remote.
when to `Creating temporary directory...` step, it return and nothing happen.
### Minimal reproduction project (MRP)
none
Contributor guide
Research direction
Reproduce the report on Windows 10 with Godot v4.3.beta3.mono using a Windows export with SSH enabled, then run remote debugging and observe the “Creating temporary directory...” stage. The payload names no files or tests; done means the remote debug session proceeds past that stage or the failure is narrowed to a reproducible cause.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- devtools
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100