godotengine / godotengine/godot
Resource "Save as..." should change the resource path of current node, but now it change all the references
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Description
### Tested versions
- reproduced in 4.2.2
### System information
macos
### Issue description
Resource "Save as..." should change the resource path of current node, but now it change all the references
### Steps to reproduce
1. create a AnimatedSprite and create SpriteFrames
2. save the SpriteFrames to local
3. dumplicate the AnimatedSprite, now they use the same SpriteFrames res
4. do the "save as.." for the resource of one node
expect: the path of the resource of the other one don't change
actual: the paths of the resources of two nodes change to the new path
### Minimal reproduction project (MRP)
the reprocedure is easy
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Assessment
This issue has not been assessed yet.