godotengine / godotengine/godot
MoltenVK: TAA is very slow on macOS
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
v4.3.dev6.official [89850d553]
### System information
Godot v4.3.dev6 - macOS 14.4.1 - Vulkan (Forward+) - integrated Apple M1 Max - Apple M1 Max (10 Threads)
### Issue description
This is an empty project
TAA off: ~220fps
TAA on: ~53fps
https://github.com/godotengine/godot/assets/60579014/fb9d21af-8e24-4af3-9a6d-6b016a2e8069
### Steps to reproduce
N/A
### Minimal reproduction project (MRP)
New empty project
Contributor guide
Research direction
Reproduce the report with a new empty project on macOS 14.4.1 using Godot v4.3.dev6 and the Vulkan renderer, comparing TAA disabled and enabled. No source file, test, or specific entry point is named; done means identifying and addressing the cause of the roughly 220 FPS versus 53 FPS difference on the reported Apple M1 Max setup.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, macos
- Domain
- computer-graphics, performance
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100