godotengine / godotengine/godot

MoltenVK: TAA is very slow on macOS

Open
#92,254 7 comments 1 reaction 0 assignees View on GitHub
bug confirmed performance platform:macos topic:3d topic:rendering
Dominant language
C++
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Forks
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PR merge metrics
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Description

### Tested versions

v4.3.dev6.official [89850d553]

### System information

Godot v4.3.dev6 - macOS 14.4.1 - Vulkan (Forward+) - integrated Apple M1 Max - Apple M1 Max (10 Threads)

### Issue description

This is an empty project

TAA off: ~220fps
TAA on: ~53fps

https://github.com/godotengine/godot/assets/60579014/fb9d21af-8e24-4af3-9a6d-6b016a2e8069

### Steps to reproduce

N/A

### Minimal reproduction project (MRP)

New empty project

Contributor guide

Open the contributing guide

Research direction

Reproduce the report with a new empty project on macOS 14.4.1 using Godot v4.3.dev6 and the Vulkan renderer, comparing TAA disabled and enabled. No source file, test, or specific entry point is named; done means identifying and addressing the cause of the roughly 220 FPS versus 53 FPS difference on the reported Apple M1 Max setup.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, macos
Domain
computer-graphics, performance
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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