godotengine / godotengine/godot
Linux build error "retrieve: program binary cache file is corrupted. Ignoring and removing."
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
Tested versions
3.5.3.stable
System information
Linux Mint Cinnamon
Issue description
I'm getting an error retrieve: program vinary cache file is corrupted. Ignoring and removing. when I test my level in Linux, this error does not occur at all in Windows, and I can't actually find any information about this error message outside of it appearing in the debug window. It happens several times so I assume it's occurring for each and every shader I'm using in my scene. Here's the full error:
E 0:00:15.373 retrieve: Program binary cache file is corrupted. Ignoring and removing.
<C++ Source> drivers/gles3/shader_cache_gles3.cpp:74 @ retrieve()
Steps to reproduce
Run game in Linux.
Minimal reproduction project (MRP)
N/A
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with drivers/gles3/shader_cache_gles3.cpp at retrieve(), then reproduce the issue on Linux Mint with Godot 3.5.3 while running the level. Compare the behavior with Windows and inspect why the program binary cache is treated as corrupted. Done means identifying the Linux-specific cause and verifying that valid shader caches no longer produce repeated corruption messages.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, linux
- Domain
- computer-graphics, operating-systems
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100