godotengine / godotengine/godot
Reimporting .glb with use_external materials doesn't work
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
v4.2.2.stable.official [15073afe3]
### System information
Windows 10, Godot v4.2.2.stable.official [15073afe3], Compatability renderer, Nvidia RTX 3060
### Issue description



### Steps to reproduce
Reimport .glb with use_external materials
### Minimal reproduction project (MRP)
[godot_feverdream.zip](https://github.com/godotengine/godot/files/15369040/godot_feverdream.zip)
Contributor guide
Research direction
Start by opening the attached godot_feverdream.zip minimal reproduction project in Godot v4.2.2 and reproduce the issue by reimporting the .glb with use_external materials. Trace the relevant 3D asset import behavior and verify that reimporting preserves or correctly applies the external materials.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, godot
- Domain
- game-dev, tooling
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 28/100