godotengine / godotengine/godot
Editor Viewport Settings is Forgetful! (Not saved in any manner)
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
Reproduced in Godot v4.2.2.stable
### System information
Godot v4.2.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Ti (NVIDIA; 31.0.15.3623) - 12th Gen Intel(R) Core(TM) i9-12900K (24 Threads)
### Issue description
Change the view settings to have a View Z-Near of 0.01 and a View Z-Far of 500.
Open another scene and it will reset to the defaults.
### Steps to reproduce
1. Open "scene a" and change the view settings to have a View Z-Near of 0.01 and a View Z-Far of 500.
2. Open "scene b" and look at the view settings, it will reset to the defaults.
### Minimal reproduction project (MRP)
N/A
Contributor guide
Research direction
Reproduce the issue in the Godot editor using two scenes, changing View Z-Near to 0.01 and View Z-Far to 500 before switching scenes. Trace the editor viewport settings handling; done means those values remain when moving between scenes.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- devtools
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100